Before we start this 3Ds Max UVW Unwrap Tutorial, I’m going to make a confession…
I absolutely HATE doing UVW unwrapping – for me it’s the most boring part of 3D. If at all possible I just use simple UVW mapping options (planar,box,cylinder, etc)
For 90% of the work its enough to throw on some box maps on faces or elements and call it finished, especially if it’s a rigid object like a wooden chair or cupboard. But sometimes, when you need that extra level of detail and realism, there is now way around it – you simply have to use the Unwrap UVW modifier.
Even though I’m not a very skilled unwrapper, I decided to make this tutorial as many of you asked for it, so take this video with a grain of salt.
My most used tools will be Pelt Map and Relax tool. This combo allows you to stretch out any surface into a flat, unfolded shape. You just have to make sure you set up the seams correctly
I’ve been using the 2009 version of max for a very long time, but recently switched to 2013, since the interface for UVs is completely remade, I’m a bit slow and sometimes still hunt around for the buttons. Sorry for that!
Ok, enough blabbering :) watch the video!