Creating a rusty painted metal material with VRay

In this tutorial I’m going to show you how to texture a vintage metal chair. The resulting material is very flexible and re-usable. You can easily change colors, rust location, amount, etc. It can be used for any other similar objects with minimal adjustments.

To create this material, I’m going to use a layered VRayBlendMtl approach. Check out the video and see how it works for yourself!

I’m thinking of dedicating my next Creating Vray Materials volume to a similar theme – Vintage, Old and Dirty materials. If you have any specific material you’d like to see included, just write it down in the comments :)

80 thoughts on “Creating a rusty painted metal material with VRay

  1. Hesham Elshipli

    Thank you Austris

  2. Thank you so much Master :)

  3. Very Good Tutorial,Thanks…

  4. excellent austris. vrayblend is a very power tool if you know where and how put your hands. i suggest include in your upcoming tutorial the use of the vraycomptex and vrayedge too. excellent job as usually

  5. This guy is the real deal , superb job man!!

  6. Very, very, very good tutorial

  7. thank ypu very much :)

    can you shar the texture used it here please

  8. thank you very much :)

    can you shar the texture used it here please

  9. Very nice tutorial, thanks!

  10. This is something everyone should have in their toolbox.

    Thanks a lot!

  11. very..2 thank you sir…to be honest you are the one of the most great tutor i ever seen on internet.

  12. Thanks for your useful tutorials!

  13. wow.. i love this! thank so much

  14. Thanks Austris, this is great. And for the next V-Ray Materials Volume, please consider to explore mats like dust, moisture stains, cracking and spalling in surfaces and fungus. Thanks again for your wisdom!

  15. Nice one, think your idea for Old and dirty materials tutorial is good. Keep up the great work and many thanks for your efforts.

  16. Great Tutorial, as always. Many thanks.

  17. Thanks a lot! This is a reference for any kind of material.


    Thank you Austris. Great tips as always

  19. Thank you, Austris, very comprehensive tut, as usual.
    good luck

  20. Yes, I think so. Your lessons, personally taught me a lot. Thanks to the lessons I learned a lot. Thank you for your work. You’ll be in Ukraine, buy you a beer. Box!

  21. Hi Austris,

    What about industrial materials with Vray Displacement Mod?!
    I would be happy to see tutorials with this approach.

  22. Thanks Austris. for amazing post

  23. thanks bro useful study

  24. Thomas Peltzer

    Hey Austris,,

    thank you again for this awesome tutorial. I think some Vintage Wood Materials would be interesting. Something like a vintage, painted Wooden Floor (large Pine Planks maybe). Old Wood generally would be interesting! Or some old, vintage Brick Walls….I can’t wait to see some more tutorials!!

  25. Hello again Master,Please File scene
    and good Luck.

  26. Как всегда на высоте

  27. This is what I was waiting for. I would love to learn from you how to make more materials like this. I will buy it in the same second when it appears in your shop.

  28. Congrats Austris, fantastic tutorial as usual. Looking forward to see more your tutorials.

  29. Woah, nice tutorial! And Yes a volume of worn out materials would be great, always useful!

    Best of regards


  30. Thank you for this good tutorial.

  31. very nice tuto thank you very muchhh Austiris.

  32. Thank you very much, you make a very large and useful work,

  33. Thank you so much Master

  34. Great tutorial, I realy would like a Vray materials volume on this topic.

  35. Mohammad Reza Khalogh

    WOW may GOD
    you wizard……..

  36. Excellent tutorial my friend very profesh

  37. As always excellent! Thanks!

  38. Thank you Austris, this is amazing stuff as always!!!

  39. by the way, why did you make square textures?? Is it for RAM optimization or something??

    • I have only one reason – square textures are easier to use. In max you just use a box UV map with all sides equal (100x100x100 or similar) and the texture tiling for materials can be used as 1×1 or 2×2, etc. You don’t have to worry about texture being stretched or distorted in any way – the pixel ratio is exactly as you see in photoshop.

  40. Hello Austris.
    Here’s a link of some nice materials that can be fit on this idea your’re having:

    Hope it helps
    Congratulation for your work!

  41. Amazing as alwarys, Thanks Austris

  42. Thank you Austris
    A masterpiece… may be unwelcome but it is never dull.

  43. Very nice,Thank’s a lot.

  44. Nicely done. I learned a lot about blends…excellent.

  45. Awsome…Very Nice..Austris.!!

  46. Thank you Austris

  47. very useful tutorial.

  48. Excellent tutorial thank you

  49. My suggestion is to show us how to make material for old window frame, painted white and age is visible.I always have projects new building linked to old listed building. And there is a lot English sush windows. It is always difficult to show they are old because they look too white and too new.Thank you Austris

  50. Thank you Austris! Excellent tutorial as always!! :)

  51. Очень интересно,спасибо большое. На ум сразу приходят – потертая кожа,бронза,латунь,венецианская штукатурка,дерево с патиной,старая керамическая плитка,выбеленное полотно.Сборник жду с радостью.Всего вам наилучшего


    Hi ,to all!
    Austris , great idea about a new Premium Tutorial “Old and dirty materials” !

    P.S. What about a another Premium Tutorial for ” Composite a 3D Building into a Photo” !
    This is what i will certainly buy it (i check on the internet and there is nothing as “complete” as your approach.
    Thank you.

  53. very very thanks .number one

  54. Great tutorial. Thank you.
    Austris, you are a very gifted person.

  55. Muhammad Asim Junaid

    Thanks a lot….. Good Luck !

  56. Thanks again for a great tutorial! I think the vintage and dirty materials creating vray materials would be a great idea!

  57. Austri, wohhh very nice tutorial.

  58. Hi Austris,

    Excellent tutorial! How do I remove ‘seams’ I applied a UVW Box map but the seams are visible on front of the legs in my rendered image. I made sure the textures were all repeating textures…any ideas?

    • Hi,

      Either unwrap the model so the seams are on the back or try the “blended box map” -

  59. I modeled a chair similar to yours and then spent hours trying different settings and got some really nice results.
    Thanks again!

  60. Thanks, good tutorial.

  61. Ruslan_Postrygan

    Большущая благодарность автору за уроки. Сижу изучаю как в первом классе. Много нового узнал.

  62. Thanks Austris We are so glad you’re here :))))))

  63. please do chandiliar material with crystal & diamond .with quick rendering tecnique ,because this kind of crystal & diamond take too much time to render please! & thanks for this beauty

  64. hi,
    thanks very good tutorial

  65. Hi Austris,

    Your tutorial as always is fantastic, clear and straight-forward!

    I have a question, I wonder if you can answer it?

    I want to create an object like an ornate fence, say something like this:

    Can I do this without creating the geometry? I thought about using an opacity map, but this results in a flat object- Is it possible to “extrude” this opacity pattern so it has some thickness? I hope you understand my question. Would be great if you have a solution!

  66. amazing stuff ! i’m planning an exterior with lots of moss, but i’m confused about the ior value. it is similiar to the normal grass, i suppose. but what about a dead moss ? any advice ?

  67. Thanks Austris! very good work like Always.

  68. thanks its so good:)

  69. Thanks for this ! It helped me a lot , nice trick with the bump in negative value.

  70. you are the best ,,,thanks

  71. actually i have problem with water ,, waterfall ,, but this not will be animated

  72. Alvaro Henrique

    Hi Austris, thanks for another great tutorial. To study further you can send the file from the opening scene? THANK YOU!

  73. This tutotial really helps me and solving problem in my own scene. Thank you for all you giving to us! :) Спасибо огромное!

  74. very helpfull, and well done tut. Thank you a lot

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