Rendering and Compositing Jewellery – 3Ds Max Tutorial

Rendering jewellery can be tricky, especially if you want to have the final result on white, with nice reflections and shadows.
Here is a 3ds max and VRay method you can try!
It uses a couple of tricks or ‘cheats’ to get this result.

In the first video I will show you how to create materials and set up lights for a nice studio render.

Materials & Lights from Austris CIngulis on Vimeo.

The second video shows how to render out multiple passes (rings, background, shadows, reflections) and combine them in photoshop for the final image.

35 thoughts on “Rendering and Compositing Jewellery – 3Ds Max Tutorial

  1. very beautiful
    thank you

  2. Uliana Shabanova

    You are the best!!!!

  3. It’s really helpful… As usual best from you …

  4. Muhammad Asim Junaid

    Thanks a lot…..!

  5. Always nice to see a great tutorial.
    Thanks

  6. hey thanku so much i was looking for this gold material. thanks u so much VIZ

  7. How come you’re not using vraysoftbox for something like this instead of using gradient ramp?

    • I tried the softbox a while ago and didn’t like that I couldn’t get rid of the black borders (other maps have “alpha from RGB intensity” in output options to fix that). Your comment made me look at it again and I found a simple solution – using it as a submap of an Output map allows to do the same thing (DOH!). So yeah, there’s no need to mess with gradients (except maybe if you want some color or noise variation to the light) – THANKS!

  8. nice tutorials, thx for tips.

  9. Gustavo Henrique

    great tutorial! very nice trick using overrideMtl to get darker reflections!

  10. Gustavo Henrique

    hey, talking about the softbox shader, can you in another case, make a tutorial showing the differences and the similarities about using the softbox shader and gradient maps on the vray plane lights?

    That could be nice! thx once again!

  11. you are the absolute best!! sweet tutorial, i send you an email austris did you get it?

  12. you are amazing!!!. one of best ever tutorial site for VRAY. THANKS A LOT

  13. Jewelry is usually modeled in gemvision matrix, and this soft can use built-in library of materials and environment configuration. Of course, these libraries rather simplistic. But with the help of Photoshop, renderings can be brought to a good view. the question is, why we need to use importing into 3DS max to render models with max v-ray (Another small caveat is that the model can not be properly exported. Always necessary to correct layers and groups of objects.), if you can render same stuff in matrix and just postwork it in photoshop?

    I very like render with vray and 3dmax, but if it’s jewelry, I prefer to use keyshot render.
    ps. your lessons are very very good, what I just said this IMHO.

  14. very needfull tutorial……….
    Thanks A LOT…………

  15. Here is a nice overview of vraysoftbox for anyone interested: http://www.youtube.com/watch?v=7sfcfEl7hqU

  16. thanx a lot awesome stuff, can u plzz make a tutorial about photo-realistic human bust rendering in vray……that will be a great help.

  17. Nice tutorial. But how about tutorials on liquid? Coca Cola shader seems very complicated. I have done some testing in MR, but would love to se how you would solve it.

    Thank you.

  18. very very thanks

  19. Very nice tutorial ;)
    Can you please share the scene or sell it?

      • Thank you very much. :) – I have created a new setup with a HDRI Map, it all works fine, but when I render large Images like 2K or 4K the dispersion (Abbe) makes the diamonds totally green. It does not matter which Abbe Number I use. Green no matter what. – Do you know what the problem might be?

        • :) seem that a reboot of 3ds max did the trick. Wierd issue. :)

          • I’ve found the dispersion glitchy as well!
            Especially when using DMC sampler and bumping up the max samples – the material always turns green. There are some times when increasing the refraction subdivs for the material fixes it, but sometimes it doesn’t.
            Only reliable fix is using adaptive subdivision, but the render times go through the roof.

            I hope chaosgroup fixes it someday

  20. u always best.thank you!

  21. Great tutorial, thank you! Trick with overrideMtl rules.
    Here is my interpretation (model from grabcad).
    http://szimano.com/portfolio/jewely/

  22. edrees mohamed
    Because stolen more than before the company PayPal do not want to buy any product Nunn during this company so please add MasterCard, Visa and thank you

  23. Awesome tutorial. I am big fan.
    I do a lot of render in vray for matrix7.
    I have an option there to add bitmap to the diamond material. I use an image of briliant diamond with great dispersion. the results are great, but i have a huge problem using the same method in vray for 3ds max.
    I would love learn your take on that.

  24. Hi Austris!
    Thanks for the great tut. Can you tell me why you used two material IDs for the ring instead of having two materials?
    Thanks!

  25. Could you have of used the render elements section in the render dialog to achieve the same results for the passes that you rendered out like for the reflection and shadows??

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