Poly Modeling Basics – 3Ds Max Tutorial

Since I’ve had a few requests, I decided to cover some of the basics for 3D modeling.
If you are an advanced user, you might find that you already know all of this, but I recommend to watch at least the “More than one way to skin a cat” video – it might give you some ideas to use in your workflow.

In these videos I cover my most used poly and spline modeling tools, modifiers, subdivision modeling basics and basic modeling concepts.
All of this is basic knowledge that will be useful for any 3D package, not just 3D max.

Basically it’s all about understanding how the Turbosmooth (or Meshsmooth) modifier works – how the low poly mesh is averaged and a high poly model created.
Once you know how to create control edges for shape fine tuning, it becomes much easier. After a while it becomes just a matter of pushing the vertices into their right places. With some experience you can imagine how the final low-poly model should look before even starting any modeling work!

Ok, so watch the video tutorials and hopefully some of you will find them useful :)

Subdivision Modeling basics

Poly Modeling Tools

Spline Modeling Tools

Modifiers



More Than One Way To Skin The Cat

17 Responses to Poly Modeling Basics – 3Ds Max Tutorial

  1. Rami -

    January 4, 2013 at 11:50 am

    Thank you

  2. ramesh -

    January 15, 2013 at 11:42 am

    dear sir,
    very useful for the beginner who just start learning

  3. Miho -

    January 24, 2013 at 2:02 am

    Really appreciate it! Many thanks!

  4. Yustina -

    January 25, 2013 at 1:15 pm

    I’ve just found answers to my questions; details, which I can’t understand before:)
    Thanks!

  5. tanting -

    January 25, 2013 at 5:40 pm

    great tips! thanks

  6. bausmans ludo -

    February 2, 2013 at 5:16 pm

    as ollways ptritty nice stuff

  7. TutChamun -

    April 5, 2013 at 5:53 pm

    these videos are very usufull for the beginners like me. Many questions I had are now gone after I saw these videos, thank you very much.

    I’m coming from AutoCAD and precision drawing with 3ds Max is not so good like in AutoCAD or I did not find the solution for my Problem. Is it possible to draw predefined size objects or Lines in 3ds Max?
    For instance, I want to draw a rectangle 6m X 4m, in AutoCAD I click on rectangle then I type 6,5 return and finished but in 3Ds Max I must draw a rectangle with non possible predefined size then I can change the size. How can I set the fix size before I draw the rectangle?

    • Austris -

      April 6, 2013 at 8:47 am

      Hi,
      to create shapes using precise dimensions and position, pick the tool (rectangle, circle, etc) and open the “keyboard entry” tab in the create panel. You can then input your numbers and press create to make the object!

  8. TutChamun -

    April 6, 2013 at 10:31 am

    thank you very much, thak worked for me

  9. TutChamun -

    April 7, 2013 at 11:13 am

    Hi,

    me again :( I have a big problem. I have a floor plan 13,5m X 12m big, the walls are 17,5cm thick, I try different methods to draw the walls like with spline extrude them or AEC Walls…
    Now I try it with a rectangle. I create a 13,5X12m rectangle, and want to offset it like in autocad 17,5cm to have the second smaller rectangle, I search for half an hour and can’t find a offset in 3ds max. I could create the second rectangle manually but offset 17,5cm is much more faster and it resizes it automaticly.

  10. TutChamun -

    April 7, 2013 at 10:53 pm

    Sorry bombing you with questions :) I ask you because your knwoledge is very good about max.
    I have created a wall there are different polygons I want combine them to one Polygon, is there any fast way ?
    I have deleted them all then with bridge tool made new 1 polygon but is it not possible to select them and to combine to one polygone?

  11. Nick -

    April 29, 2013 at 10:44 pm

    Such a great source of information.
    Really appreciate it!
    Thanks.

  12. Marcello -

    August 4, 2013 at 5:28 pm

    Really helpfull man!!! thanks!!!

  13. Alex -

    September 7, 2013 at 10:10 pm

    dear Austris, i want to ask about your keypad shortcuts to selection in lesson of modeling a pineapple lamp. I don’t understand how you select edges & polygons by keypad when you modeling lamp base. Thanks very much. I want to study 3ds Maya too. Will you create such beautiful lessons of Maya in future? Thanks a lot!

  14. aespinosa -

    October 27, 2013 at 10:52 am

    i’ve learned a lot ..so much thanks

  15. Mohammad -

    December 15, 2013 at 6:10 pm

    Thanks a lot..

  16. atif -

    December 17, 2013 at 2:40 pm

    sir very nice toturals thk.

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